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ERGOPLAY

Industrial design // experience design

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Work hard
Play hard

Industrial design

Concept development

Prototyping

Is it possible to combine the best of both gaming and comfort in a mouse without compromise?

This project started with a simple question: what if a single mouse could perfectly adapt to both high-intensity gaming and long hours of comfortable work? The answer is a transforming mouse, a concept designed to shift from a nimble gaming grip to a supportive ergonomic shape, all without ever needing to stop for a charge.

As a personal, enthusiast-driven project, the goal was to see what could be achieved almost entirely with 3D printing. By integrating the reliable internals of a Logitech G304, I created a fully working prototype that brings this transforming design to life, showcasing how desktop manufacturing can be used to create highly functional and innovative products.

But, why?
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Like many gamers, I’ve used a gaming mouse as my primary and only device for years, both for playing FPS titles and for everyday work. Over time, I started to notice a bit of wrist pain, especially during long sessions. I saw friends who weren’t gamers use ergonomic mice for work and wondered why a single mouse couldn’t serve both needs. The idea of buying two expensive mice and managing two sets of batteries didn’t make sense. That’s how ergoplay was born, a project aimed at creating a single mouse that transforms between gaming and ergonomic shapes, making life easier for anyone who wants comfort and performance without compromise.

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Two overall directions
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Shape validation and form exploration
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3D printing both shapes from existing mice on the market and some of my own.

'Ergonomic shape transform' form validation with air dry clay on 3d prints.

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Setup for photogrammetry of g304 internals that I planned to design the mouse around.

Screenshots of the 3d scans of the internal PCB and the air dry clay model for CAD.

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Grips.jpg
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Although this version of the mouse worked, I wanted to improve it further both aesthetically and ergonomically. The user journey of the mouse, however, was exactly what I was looking for. It allowed for quickly swapping the mouse 'modes' while never needing to charge the mouse itself, since the ergo-grip transferred charge from the dock to the mouse's internal battery.

Refinement
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The first thing I developed and validated was the updated gaming shape and internals. The base and top are separate and are magnetically attached. After the shape was validated, I moved on to develop the ergonomic shape.

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Old tops.png
Base improvements.png
Gaming top improvement.png
Shell and ergo top.png
dock final.png
Base final 2.png
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